How to Survive DONT LET HIM IN
Full night loop for dilly dally games' Locust house — denial, power crisis, flashlight use, hides, revives, and morning wins.
Surviving DONT LET HIM IN means lasting until morning (~6 AM) while The Locust tests every dark entry on the house. The creature does not breach lit areas. Closed doors and windows, living power and floodlights, a charged flashlight, and disciplined hiding when the house goes dark are the whole game. This guide is the full loop for players who already know the basics from Getting Started and need fewer deaths after midnight.
Deep dives: Power and Floodlights for breaker and cable failures; Hiding Spots for closets, pantry, crouch, and quiet. Hub index: Guides. Role talk: Players. Priority ranking: Tier List.
The survival loop
Every successful night repeats four beats:
- Watch — hear and see doors, windows, roof and exterior pressure.
- Seal — close anything that opened; do not leave a gap while you chat.
- Light — keep floodlights and key interior zones powered so The Locust cannot treat darkness as an open wall.
- Recover — if power dies or The Locust is inside, fix power or hide, revive, then return to watch and seal.
If you skip a beat, the next beat gets harder. An unwatched window becomes a breach. A breach during a blackout becomes a wipe. A wipe starts with one person ignoring a callout.
Doors and windows first
The Locust pressures entries. Your highest-frequency action is closing what opened. Treat every open door or window as an emergency, not a suggestion. In co-op, call the room name and side (“back left window”) so two people do not both abandon the front. One sealer can finish the job while another keeps watching a second hotspot.
Do not open extra doors for convenience during high pressure. Extra open paths are extra failures. If you must move between wings, close behind you. Solo players should patrol a short route that hits every critical entry instead of camping one hallway forever.
Light denial
Remember: The Locust does not breach lit areas. Floodlights and maintained lighting are not cosmetics — they are your walls. When the house is properly lit, your job is mostly sealing and listening. When lights fail, every dark pane and door becomes a race. That is why power outages feel unfair: they delete your best defense for a stretch of the night.
Keep batteries for the flashlight so you can still scare or repel at a window and navigate outdoor repairs. Flashlight spam without a plan empties cells before the hardest hour. Pulse with intent. More detail lives in the power guide; the survival takeaway is simple — protect light like you protect your life bar in other horrors.
When power fails
Power / breaker failures (including cut cables) are designed panic. Time can feel stuck or vision collapses until you restore the breaker. Someone may need to leave the relative safety of the house. Rules of thumb:
- Never send the entire squad outside.
- Outside runner takes a charged flashlight and a clear return path.
- Inside team doubles down on doors and windows while lights are weak.
- After restore, re-check floodlights and any entries that opened during the blackout.
Full breaker and floodlight procedure: Power and Floodlights.
If The Locust gets inside
When prevention fails, the house often darkens. Open fighting in pitch black is how runs end. Switch mental modes:
- Stop chasing every noise in the open.
- Move to a practiced closet or pantry hide.
- Crouch and stay quiet.
- Let teammates who are still safe work lights, seals, and revives.
Hiding is not cowardice — it is the designed recovery tool. Learn spot locations before you need them in Hiding Spots. After the pressure drops, reset: restore light, close everything, recount who is alive, and only then resume aggressive watching.
Co-op roles that actually work
Voice chat turns a chaotic house into a readable one. A simple three-role split scales well:
- Watcher / sealer — owns doors and windows callouts.
- Power runner — owns breaker path and outdoor cable risk.
- Support — batteries, flashlight coverage, revives, second sealer.
Rotate if someone is tilting. Revive downed teammates when it is safe; a hero revive into The Locust with no light often creates a double down. More etiquette and role notes: Players.
Solo survival notes
Solo is harsher because you cannot watch two wings and fix a cable at once. Shorten your patrol route. Pre-stage batteries near the exit you will use for repairs. Accept that some nights you will hide more and seal less after a breach. Use the embed on this page to study how pressure stacks when the creature cuts power and tests windows — then apply a slower, safer pace in your own solo runs.
Mid-to-late night priorities
Early night: learn spawns of pressure and confirm floodlights. Mid night: battery discipline and role stickiness. Late night: expect stacked failures (power + multiple windows). Do not invent new routes at 5 AM. Execute the loop you practiced. Morning around 6 AM is the finish line — play for the clock, not for highlight clips.
Mistakes that end nights
- Ignoring an open window because you are mid-loot for batteries.
- All players stacking on one scare while another entry opens.
- Outdoor repair with empty flashlight.
- Peeking hallways after the house darkens instead of hiding.
- Confusing this Locust place with burglar Dominus rules or Don’t Let Her In tips.
- Spending the session looking for codes — there are none; see Codes.
Practice plan
- One night focused only on seals and callouts.
- One night focused on a clean power restore without a wipe.
- One night where you deliberately practice a hide after a controlled failure.
- One full clear with voice and stable roles.
Then push harder: faster seals, fewer wasted flashlight pulses, cleaner outdoor runs. Track place changes on Updates. Return to the Guides Hub when you need the sibling articles. Keep The Locust outside. Survive until morning.
Frequently Asked Questions
Quick answers for surviving the night against The Locust.
What is the best way to survive DONT LET HIM IN?
Watch and close doors and windows, keep floodlights and power up so The Locust cannot breach lit areas, manage flashlight batteries, and hide quietly if the creature gets inside and the house darkens. Hold until ~6 AM.
Does The Locust enter lit rooms?
The Locust does not breach lit areas. Maintaining floodlights and house power is the primary denial strategy. Blackouts are emergencies.
What should we do if power goes out?
Send a limited team (often one runner) to restore the breaker or cable, keep others on doors and windows, use a charged flashlight outside, then re-light and re-seal after power returns.
What if The Locust is already inside?
Stop open roaming. Hide in closets or the pantry, crouch, stay quiet, and let safe teammates restore light and revive. See the Hiding Spots guide for details.
Is voice chat required?
Not required, but strongly recommended. Callouts for opened entries, power runs, and revives prevent the classic wipe where everyone stacks on one problem.
Can I survive solo?
Yes, but it is harder. Use a short patrol route, pre-stage batteries, accept more hiding during blackouts, and prioritize light and seals over exploration.