DONT LET HIM IN Controls Guide
WASD, sprint, crouch, interact, flashlight, mobile notes, headphones, and settings habits that keep The Locust outside until morning.
DONT LET HIM IN (Monster Revamp) by dilly dally games is a co-op survival horror place where inputs matter as much as map knowledge. You hold a house against The Locust until morning around 6 AM. The Locust does not breach lit areas, so every sprint to a window, every crouch into a closet, and every interact on a breaker or battery is part of denial — not just movement fluff. This page is the controls and settings handbook for PC and mobile players who want cleaner seals and fewer accidental deaths.
Pair it with Getting Started for first-night context, How to Survive for the full loop, Power and Floodlights for breaker runs, Batteries and Flashlight for charge discipline, Hiding Spots for quiet recovery, and Common Mistakes for the habits that undo good inputs. Roles live under Players; priorities on the Tier List.
Movement: WASD and looking around
On keyboard and mouse, move with WASD and look with the mouse. Learn the floor plan while walking — not while sprinting past every pane. Your first five minutes should include a calm lap of doors, windows, floodlight-relevant zones, breaker access, and battery spawns so your fingers already know the routes when audio spikes.
Strafe while watching an entry instead of locking your camera on one hallway forever. The Locust pressures multiple openings; tunnel vision is how a second window opens behind you. In co-op, face the threat you own and trust voice for the rest — see Players for callout habits.
Sprint (Shift) — when to use it and when not to
Shift (or the on-screen sprint control on mobile) is your panic and transit tool. Sprint to slam a door or window the moment it opens. Sprint on outdoor cable / breaker paths when power dies and every second of darkness deletes your lit walls. Sprint to a pre-learned closet if The Locust is already inside and the house darkens.
Do not sprint as a default walk speed. Constant sprinting makes you overshoot interacts, slam into furniture, and generate more noise and chaos when a quiet approach would let you close a pane cleanly. Save sprint for distance emergencies. After a sprint seal, stop, listen, and re-orient before the next dash.
Crouch — quiet hide mode
Crouch is not optional flavor. When The Locust gets inside and the house goes dark, crouch in closets or the pantry and stay quiet. Crouch also helps when you must edge past a questionable hallway after a blackout without announcing yourself. Full hide doctrine lives in Hiding Spots; the control takeaway is simple: bind crouch somewhere you can hit under stress, and practice entering a hide already crouched instead of standing in the doorway.
Never crouch-walk the entire night as a meme. You will be late to every window. Use standing patrol for seals and light, then switch to crouch the instant recovery mode starts.
Interact — doors, windows, breaker, batteries, flashlight, shop, revive
The interact key (and mobile tap prompt) is the spine of the game. You will use it to:
- Close doors and windows the moment they open — highest frequency action of the night.
- Restore the breaker and related power interacts when lights die.
- Pick up batteries and manage flashlight charge.
- Toggle or pulse the flashlight for window scares and dark navigation.
- Use shop / upgrade interacts when the lobby has access to flashlight or gear improvements mentioned in gameplay sessions.
- Revive downed teammates when it is safe.
Stand close enough for the prompt, face the object, and commit. Half-distance interacts while still sprinting are how seals fail. After any power restore, interact through your priority lights and then re-check entries that may have opened in the dark — procedure in Power and Floodlights.
Flashlight battery economy is its own skill; do not dump charge on hallway spam. Details: Batteries and Flashlight.
Mobile controls and readability
Mobile is fully supported. Raise brightness carefully so UI prompts stay readable without washing out dark rooms entirely. Keep thumbs ready for sprint and interact; practice one-handed camera adjustments so you can still close a window while turning. If virtual buttons obscure a prompt, briefly adjust your camera angle rather than walking away from the object.
Headphones still matter on mobile — more than bigger graphics. Footsteps, window pressure, and power failure audio often arrive before you see the problem. The experience page itself pushes headphones and voice chat for a reason.
Headphones, audio cues, and voice
Play with headphones. Stereo footsteps and exterior pressure tell you which wing needs a seal before you finish a sentence. Mute non-game noise. In co-op, use voice for short scripts: room name, side, and job (“back left window”, “I am breaker”, “hiding pantry”). Long stories during a breach are how two people stack on one pane while another opens.
If you cannot use voice, type short status lines and lean harder on visual patrol routes. Solo players should treat audio as a second minimap.
Settings tips that improve survival
- Volume high enough to hear cues without clipping.
- Graphics high enough to read dark silhouettes if your device allows — the place recommends higher quality when possible.
- Sensitivity high enough to whip toward a newly opened window, low enough that you do not overshoot interacts.
- Confirm sprint and crouch bindings before the night gets loud.
- Disable distractions that steal focus from prompts.
Revisit settings after your first death: most “I could not close it in time” moments are sensitivity, sprint mismanagement, or audio too low — not a missing secret button.
Control habits that win nights
- Walk the house once with interact and crouch ready before pressure spikes.
- Sprint only for seals, outdoor power, or hide commits.
- Interact facing the object; finish the close before you chat.
- Crouch and quiet the moment indoor Locust + dark house starts.
- Keep flashlight charge for windows and outdoor repairs, not boredom.
- Call what you press so teammates do not double the same interact.
Watch the walkthrough embed on this page to see a full session’s pacing, then copy the calm interact timing rather than the panic. For the ranked order of jobs, open the Tier List. For the mistakes that ignore these controls, read Common Mistakes.
Master inputs and the rest of the wiki becomes executable. Miss inputs and even perfect floodlight theory collapses. Move with intent. Close everything. Survive until morning.
Frequently Asked Questions
Quick answers for surviving the night against The Locust.
What are the basic controls in DONT LET HIM IN?
Move with WASD (or mobile stick), look with camera, Sprint with Shift or the mobile sprint control, crouch for quiet hides, and use interact for doors, windows, breaker, batteries, flashlight, shop prompts, and revives.
When should I sprint versus walk?
Sprint to close opened entries, reach outdoor power repairs, or commit to a hide. Walk for normal patrol so you do not overshoot interacts or ignore audio cues.
Why does crouch matter?
When The Locust is inside and the house darkens, crouch in closets or the pantry and stay quiet. Crouch is recovery mode, not your default patrol speed.
Does mobile play differently?
The same loop applies. Use on-screen sprint and interact, raise brightness carefully for UI readability, and wear headphones for audio cues. Voice chat still helps a lot.
What settings help most?
High enough volume for footsteps and power cues, usable sensitivity for quick window turns, confirmed sprint/crouch binds, and graphics settings that keep dark silhouettes readable on your device.
Where do I learn flashlight and battery controls in depth?
See the Batteries and Flashlight guide for charge drain, window flashes, HUD power usage, and when to save cells versus spend them.